Strategic Concepts

Article Name [Level 2-10]
Author
Description
Last Update
Speed [?]

DX/Duxburian

This article is about the role that speed plays in water wars, and how to control it to great effect.

June 4th 2007

Saving Kills [?]

DX/Duxburian

This article introduces the concept of denying the enemy the chance to score kills against your team.

Coming Soon

The Realm of Feelings [?]

DX/Duxburian

This article is about how feelings, both voluntary and not, ripple from player to player. You can take advantage of the enemy by knowing how they feel at any given moment.

Coming Soon

Influence and Power [?]

DX/Duxburian

This article explains the difference between influence exerted by human players and influence exerted by various aspects of your battlefield. It also outlines ways to avoid losing a war to factors besides your human enemy.

Coming Soon

Tempo and Time [?]

DX/Duxburian

This article explains the difference between influence exerted by human players and influence exerted by various aspects of your battlefield. It also outlines ways to avoid losing a war to factors besides your human enemy.

June 4th 2007

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This site was last updated on 28 October 2007