|
Strategic Concepts | |||
Article Name [Level 2-10] | Author |
Description |
Last Update |
| Speed [?] | DX/Duxburian |
This article is about the role that speed plays in water wars, and how to control it to great effect. |
June 4th 2007 |
| Saving Kills [?] | DX/Duxburian |
This article introduces the concept of denying the enemy the chance to score kills against your team. |
Coming Soon |
| The Realm of Feelings [?] | DX/Duxburian |
This article is about how feelings, both voluntary and not, ripple from player to player. You can take advantage of the enemy by knowing how they feel at any given moment. |
Coming Soon |
| Influence and Power [?] | DX/Duxburian |
This article explains the difference between influence exerted by human players and influence exerted by various aspects of your battlefield. It also outlines ways to avoid losing a war to factors besides your human enemy. |
Coming Soon |
| Tempo and Time [?] | DX/Duxburian |
This article explains the difference between influence exerted by human players and influence exerted by various aspects of your battlefield. It also outlines ways to avoid losing a war to factors besides your human enemy. |
June 4th 2007 |
|
Back to Fighting Levels <-->
Back to The Tactical Theory
| |||
|
Official Site of the
Ridgewood Militia |
Partial Copyleft Graphics Designed by Nibordude and Site Coded by DX/Duxburian
|